  class Innate_Skill_Enemy_Strike < Innate_Skill
    def initialize(actor)
      super(actor)
      @name = '撞击'
      @type = 1
      @description = '撞击敌人，造成伤害'
    end
    def use
      super
      make_actions
    end
    def make_actions
      make_target
      damge_info = make_damge_info(@actor.atk)
      actions = make_single_attack_action(0, 0, @selected_target, damge_info)
      action_flow.batch_add_actions(actions)
    end
    def make_target
      @selected_target = $game_party.random_target_actor
    end
  end
